Okay guys, I’m looking for some expertise here. I’m rigging a simple low poly character just for use in the animatic shots. I’ve setup an armature and am weight painting the vertex groups and it works pretty well.
However I wanted to do something that seemed simple, and it’s screwing everything up. I added a master root bone in order to move the entire character. However, the way it is set up right now, it requires the weight painted vertex group to work. After I paint the entire character, the master bone works as expected. However now when I go to paint the other bones, the mesh gets moved away from the bone as if it’s offset. Any ideas guys? Thanks!
shot05.blend (297 KB)