I’m new to rigid bodies in Blender, and have a very simple question. I made a brick wall, and now I want a ball to shoot through it, wrecking it. I don’t want to let the physics engine animate the ball, I want to do it with keyframes. So I did, I made 2 keyframes. But when I hit “P” and preview the physics, the ball doesn’t move. In 3dsMax, you have to make the object untouched by the physics, other than making it a collision object. I’m sure there’s something similar in blender. Anyone know how to set this?