Hello;
I am currently trying to develop a bus model, of a real life model that local companies use. I would like to import the model into a game once done, but I have had many goes, and everytime I get a fair way in, I just give up as I made mistakes before which have caused lots of issues further down the track. So, I decided to go back to the start again.
How does one advise I go about getting the windows accurate? pushed in and thick enough around the outsides as I can never get it. I find that I get it after a long time, but there must be an easier way to it. Besides that, I also seem to struggle getting curvature on the corners so it doesn’t have that idea of a box, and instead a more indepth feel.
Here is what I have: (After restarting for the 30th time)
Here is what I am trying to achieve:
And finally, this is the result of my most recent attempt: (Which failed)
In my most recent attempt, you can see it looks somewhat alright, but there is a lot of overlapping and mistakes everywhere.
Anyway, I hope someone can answer my questions here and give me a few other tips on it. T
Thanks