Hi everyone! Although I’m new to this forum I want you to check out one of my projects right away. All modeling and texturing done within Blender using texture paint. I made adjustments to the textures in Gimp afterwards. The scene is rendered with Blender internal renderer (version 2.5).
Hope you like it!
i think they mean that an image could tell a story in itself. So, try putting this model in some situation that possibly create more interest than seeing just a model, by trying to tell us something more. You can create more dramatic illumination, add some insect or something,here’s a great example on composition and “telling a story in one image”.
Anyways, the model seems great, and the texture shows no seams, but it could show some color and tone variations as shown in the reference.
the texture is too uniform in a way that photo pop850 is a good guide to what is wrong with your texture. just looking at it you can see the tone and colour variations that the real basilisk has if you add that into your texture it could make things better
THAT IS AWESOME!!! I tried making my Gecko on Blender once, but it didn’t go nearly as well as that. And that texturing was done in Blender!? It’s way better than anything I could do.
Try a little harsher shadows. That was the only thing that came to mind to me. I like the little guy, but he does not seem to be really gripping the log.