Hi! Wow this addon seems really powerful. I bought it to use with GroupPro for scenes involving lots of objects with many links between them but also many variations.
Unfortunately, somehow with everything BatchOps can do, I’m still unable to slice my scene by selecting objects according to constraints. In my case, I have a bunch of building and plant objects which I’d like to instance, and shrinkwrap on to terrain using the Shrinkwrap constraint. There are often pretty complex scenes like this involved when building up contextual environments for e.g. architecture.
It would be great if I could then perform operations about all objects which I want to behave like this, by simply selecting all according to constraint.
Is this something you’re looking into implementing?