The problem:
I have a huge library of procedural shapes, both from Sam Bowman (https://sambowman.gumroad.com/) and original; they are designed to be displayed on planes, mostly, and the default asset manager thumbnailer renders them on spheres, making them unreadable.
The asset manager option to render the current item instead, scraps the material, and the camera angle would still be awkward.
I could render them one by one manually, but it’s more than 400 thumbnails…
Is there any way to do it procedurally, in a way that each shape is rendered perpendicularly and in cycles or eevee?