Hey everyone!
I’m excited to introduce BatchGenie, the addon I’ve been working on for the better part of this year. Created as I needed features that didn’t exist in the form I wanted.
Now, it includes many unique features you won’t find anywhere else, with seamless integration into the Asset Browser, allowing you to work with both internal and external blend files to build and manager your Asset Library.
The functionality can be divided into four main categories:
Render Asset Previews:
Create high-quality previews for materials, objects, and collections, tightly integrated into the Asset Browser, enhancing your Asset library or showcasing them externally.Import:
Batch Asset importing with a single click, including PBR textures and more, offering robust customization options.Export:
Batch Export objects, collections, and materials directly from the Asset BrowserUtilities:
17+ utilities designed to handle common tasks efficiently, such as asset tagging, changing material or node attributes.
Check the Feature Summary section at the bottom for more details, or visit the Blendermarket page for a more structured layout of the functions!
Promo Video
Render either via the BatchGenie panel or the Asset Browser:
Render customization:
Export via the main panel:
Also integrated into the Asset Browser, just select assets and click export, either as individual blend files or one combined file.
— — Asset Browser Utilities — —
Other Asset Browser utilities include:
- Export: Export selected assets, see the ‘Export’ section for more details.
- Load previews from disk: Batch load custom Asset Preview images from a specified directory.
- Pack Textures: This feature packs all associated textures into their respective blend files, ensuring that your assets retain their appearance without the need for external texture files.
More screenshots
Import related settings
Example of an import with various additional accessory nodes:
Example usage of a custom node-group instead of Principled BSDF:
Documentation
Explore the extensive documentation and a detailed 1-hour instruction video available here: https://batchgenie.roberd.net/
Available via
Feature Summary
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Easy one-click interface for instant use, while offering advanced customization options.
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Both rendering and all utilities work with local and external Assets, so you don’t have to open each Asset file individually when working with them.
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Built-in parallel processing when working with external assets, allowing multiple assets to be processed simultaneously in the background.
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Asset Preview Rendering:
- One click batch rendering making the process swift and efficient.
- Supports rendering of multiple types of Assets: materials, collections, and objects, including VDB volumes.
- Seamless Asset Browser integration allows you to easily select and render images for your existing Assets. You can render any combination of different Asset types, including materials, objects, and collections.
- Advanced filtering to find and replace missing or low-quality Asset Previews for both newly imported Assets and your existing Asset Library.
- Easy controls for lighting and background settings, enhanced with Render Presets to streamline setup. You can choose from ready-to-use lighting configurations that automatically adjust light parameters, including support for HDRI images.
- Render to external locations: Expand beyond Asset previews by saving images externally, facilitating the quick creation of professional showcase images for your Assets.
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Importing:
- Texture Import:
- Blazingly fast imports.
- Supports both Metallic/Roughness and Specular/Glossiness workflow.
- Supports for 16+ types of maps: Albedo, Metallic, Roughness, Gloss, Alpha, Subsurface Scattering, Specular, Transmission, Emission, Sheen Color, Normal, Bump, Ambient Occlusion, Cavity, Displacement, and PACKED & CUSTOM types.
- Packed: ARM/ORM/RMA textures that combine AO, Roughness, and Metallic maps.
- Custom: Import any map and connect it to your chosen input via a dropdown menu. Supports packed textures.
- Automatically sets up all necessary nodes, including color space adjustments and other configurations for a smooth workflow without manual intervention. This includes detecting normal map format and adding conversion nodes if needed, as well as auto-detecting the alpha channel from the Albedo texture to use its alpha channel if available.
- Supports all combinations of Normal, Bump & Displacement maps.
- Flexibly adjust the strength of Normal, Bump, Displacement, Ambient Occlusion and Cavity maps during import with the added convenience of bulk updates afterwards if needed.
- Logic adept at deciphering complex texture naming conventions and avoiding duplicates of similar maps such as Roughness & Gloss.
- Ability to designate a custom node-group to substitute the Principled BSDF shader in imported materials, enabling precise material customization during the import process.
- Custom Input Socket Attributes: This feature enables you to define attributes for any input socket on the main shader of imported textures. You can assign specific colors or values, or utilize randomly generated values as required, including both whole numbers and decimals. This can be particularly useful for populating ‘Seed’ sockets.
- Supports a mix of subfolders and files, allowing processing of textures located in both the root folder and subfolders.
- Blend File Import:
- Import objects, collections, and materials from multiple blend files at once.
- Texture Import:
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Exporting:
- Batch export objects, collections, and materials to blend files with ease. You can choose to export them as individual blend files or combine all selected assets into a single blend file. This feature is directly integrated into the Asset Browser for seamless access and functionality.
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Utilities:
- Utilities are available for working with your current blend file and are integrated into the Asset Browser for quick access.
- Tools for bulk updating material settings such as Displacement and eevee specific settings.
- Node Attribute Changer: Target various nodes or custom node-groups within materials to change socket values, set specific colors, or use random values for seed sockets.
- Replace Node Utility: Replace existing ‘Shader Editor’ nodes with custom Node-Groups.
- Unconnected Nodes Finder: Identify unconnected nodes within materials and batch delete them if needed.
- Find Zero Strength Nodes: Search for Normal Map, Bump, and Displacement nodes with zero values, potentially affecting material appearance.
- Color Space Validator: Verifies image textures for correct color space settings, with an option to automatically fix any issues.
- Reload Images: Update externally edited images in Blender, ensuring they refresh correctly.
- Tagging Utilities: Easily add and remove tags for Assets in the Asset Browser. The Smart Tag feature lets you choose to add tags like dimensions, triangle and vertex counts, and texture resolution, offering detailed Asset information.
- Metadata Adjustment: Easily adjust metadata in the Asset Browser, allowing batch additions of description, license, copyright, and author.
- Move Asset: Organize your Assets efficiently by moving them to the correct Asset Catalogs with a single click, without having to open each individual Asset Blend file.
- Load previews from disk: Directly load custom asset preview images from a specified directory.
- Pack Textures: Easily pack textures for assets in the Asset Browser with a single click.
- Set Origin: Quickly set object origins.
- Plus a few other small utilities!
If you have any questions, feel free to let me know!