Blender 3.6 + SDF
Modeling with the new geometry nodes SDF volume system
↓↓↓TIMELAPSE↓↓↓
https://www.youtube.com/watch?v=1HuEw3qycwE
Blender 3.6 + SDF
Modeling with the new geometry nodes SDF volume system
↓↓↓TIMELAPSE↓↓↓
https://www.youtube.com/watch?v=1HuEw3qycwE
This is a good demonstration of the new system! This aircraft seems very well modeled and textured to me.
The only thing I have to comment on is the presentation. The way this aircraft is rendered makes it look like a small miniature or toy to me, and it doesn’t look intentional.
I think I can explain why. The way you are presenting it is good, but is more in line with how a small product would be photographed in a studio.
The shadow is very soft, which tells me there is a very wide light source compared with the size of the model. This is unlikely to happen for a large aircraft.
The way it is placed on a flat floor with no details is how a small product would be advertised/photographed. This is something you would not see traditionally for a vehicle. This is a lot less present in the first image, but there is still nothing to show a sense of scale.
Camera angles that would be hard to capture in real life, unless you had a small object.
In conclusion, I think this model would really shine if it was placed in a more detailed sci-fi scene with a realistic sense of scale.