This is my latest work. It took my far too long imho, but that’s what happens when you play with new techniques and ideas. The bubbles were the most taxing part of this project, and more than once I had to get up and leave out of frustration. Overall, though, I’m happy with how they turned out.
I wish now that I had started this image with either motion blur or DoF in mind, because I might have liked a bit more dynamic feel to it, but again, I’m mostly satisfied.
Go HERE for the full res version.
I’d be grateful if I could get some feedback on color, composition, and the bubbles themselves if possible. Thanks for looking, everyone!
I should have mentioned this earlier, but I managed to forget in my excitement:
This was rendered in Blender internal. I tried to minimize the post pro outside of Blender in this project. The only things done in Photoshop were minor artifact removals, cropping and slight vignetting. Everything else was done with the compositor. The total render time for the piece was just under 15 hours and had to be broken up into 2 separate “main” renders and one b/w mask render. This was done to save render times… after 3 days my original render attempt wasn’t to the halfway point yet, so I killed it and optimized for a better render solution.
I also made a point to minimize image textures (octopus, shark, duck, eyes, shampoo, curtain). The only image which isn’t simple and vector based is the iris texture. Everything else is without gradient or detail. All other textures present, including textures used on the foam/bubbles, are procedural. It wasn’t a huge feat, but I feel like it got the job done without the need for spending time in an external ap.
Finally… some wires:
I guess you can only do 3 attachments per post… so updates will appear further in the thread… (?)
Greg Zaal has hosted the tutorial for the foam HERE.
I hope it’s easy enough to follow. Unfortunately I forgot to grab a copy of the sample .blend file this morning. So, I’ll have that up in roughly 4 hours. Thanks for the interest, guys!
Sample .blend can be found HERE. Sorry for the delay.