Hi, i got so excited about upcoming 2.48 version, and new softbody implementation, i have been working for 2 full days to make a demo to show capabilities of Blender Game Engine.
So, here is first screenshot, at the moment it is about 6k triangle scene, every material has at least 4 texture maps, some has even 6. I try to keep texture size as small as possible to gain performance, well at the moment it is running at impressive speed (actually keeping up at 60fps as my dispaly supports only 60Hz, and i dont know how to disable VSync in Blender).
Ill post some more screenshots when ill fix funky PrintScreen problem…
The striped cape has Alpha and nonAlpha version, i like with aplha more, but when Zbuffer is enabled, it doesnt cast shadows
WASD: move camera
Left Mouse button: shoot a rubber duck
1: enable Depth of Field with autofocus 2: enable noise filter
3: enable black widescreen frame
in layer 4 is high detail soft-body curtain
in layer 5 is low detail soft-body curtain
Added a noise filter in separate scene. To change noise amount, open noise scene and change Alpha factor in material settings, at the moment it is 0.06
Depth of field: improved performance
The shower curtain needs to be a lot longer, and I don’t think they would have it clear with stripes (would defeat the purpose?). But idk, maybe since its just an old bathtub it doesn’t really matter. If it had enough bubbles… looks good besides!
Why not transparent? Its just to protect the room from spoiled by water in all the places. But in that sense there are to much missing tiles by concept not those fallen apart by time. No regulator on the radiator/heating and just on/off switch? Looks like 1960s style.
you can turn off Vsync, if you go into your driver control panel and force it OFF. Then you may have to restart your computer after applying the settings. Blender should finally start listening then - so set your game settings to enable all frames and Vsync should be turned off
this is on Nvidia cards - it’s always been that way for me with blender