Hi, i got so excited about upcoming 2.48 version, and new softbody implementation, i have been working for 2 full days to make a demo to show capabilities of Blender Game Engine.
So, here is first screenshot, at the moment it is about 6k triangle scene, every material has at least 4 texture maps, some has even 6. I try to keep texture size as small as possible to gain performance, well at the moment it is running at impressive speed (actually keeping up at 60fps as my dispaly supports only 60Hz, and i dont know how to disable VSync in Blender).
Ill post some more screenshots when ill fix funky PrintScreen problem…
The striped cape has Alpha and nonAlpha version, i like with aplha more, but when Zbuffer is enabled, it doesnt cast shadows
blend download (updated): http://www.pasteall.org/blend/1972
WASD: move camera
Left Mouse button: shoot a rubber duck
1: enable Depth of Field with autofocus
2: enable noise filter
3: enable black widescreen frame
in layer 4 is high detail soft-body curtain
in layer 5 is low detail soft-body curtain
Added a noise filter in separate scene. To change noise amount, open noise scene and change Alpha factor in material settings, at the moment it is 0.06
Depth of field: improved performance