This scene is from the choasgroup forums. I cant take credit for it, but I am trying it out in blender and yafray.
Any yafray guys here who can help me get better smoother contact shadows, and photons? Without excessive times?
This scene is from the choasgroup forums. I cant take credit for it, but I am trying it out in blender and yafray.
Any yafray guys here who can help me get better smoother contact shadows, and photons? Without excessive times?
settings for those interested
photons: 8000000
prec: 10
ref 0.020
radius: 0.3
This is fantastic work, i feel like i could use the shower or pull on the toilet paper hehehe
Started adding the details. Here’s the sink.
Sorry I am a bit confused. The intial scene you did not do but your rendering it in Blender with Yafray for test?
Holy canola oil! That looks amazing!
Its a scene on the chaos forums. I use lightwave, but lately I have grown tired of the growing pains. So I decided to get to know blender better.
So my main concern is rendering since I love lightwave’s renderrer. Sofar I am more than impressed I am only worried that yafray is standing still.
I am posting to get tips, hints, crits and the like. At this stage I cant get noise free reflective mats. Any ideas?
Oh man, this one SCREAMS to be rendered with Indigo.
Looks fantastic. My one big crit is that all the wood textures look too… Flat.
Well I dont really follow the Indigo forums, but there is a guy doing test with the same scene, just do a search for kray vs indigo vs vray, and you’ll find it.
I dont think Indigo will be a match at 8 mins for this render! hehe
Ja the wood is pretty flat, but on a closer look at high res it looks allright. Could make it more spec maybe. I am thinking this wood is not real wood at all, instead more something like a laminate?
Hmmm, maybe I could try to position the texture better. I think I’ll have a look. It looks a bit stretched or something. Thanks
ok I know this thread is old, but I recently tried AO in blender too see if I could get a smiliar look going. What do you think?
Actually it’s screaming to be rendered in vray, that’s what its meant for anyway
The towel is too flat =/
mesh or materials ?
I think it’s both.
I dont think so. The towels on the left look a little odd for me, but then as you have read I did not model them, the towel right looks 100% too me, and has some nice fur going. hmmmm supersoft.:eyebrowlift: Besides thanks for the crit but I am more interested in any light observations you might have. It’s just a test too show what is still possible with a great renderer called yafray, and too me it’s pretty close to the vray render. What about the internal AO render, ant thoughts on how it can be improved ? Blenders AO feels really slow to me, maybe it’s quicker to all white my scene and render the AO as a pass for composite ?