# Battle Of Cube-Team project

**URL:** <https://blenderartists.org/t/battle-of-cube-team-project/1145914>\
**Category:** Team Projects\
**Tags:** bge\
**Created:** [February 6, 2019, 6:17am UTC](https://blenderartists.org/t/battle-of-cube-team-project/1145914 "2019-02-06T06:17:54Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![blenderaptor](https://blenderartists.org/user_avatar/blenderartists.org/blenderaptor/32/546623_2.png) [@blenderaptor](https://blenderartists.org/u/blenderaptor)\
**Post date:** [February 24, 2019, 12:22am UTC](https://blenderartists.org/t/battle-of-cube-team-project/1145914/4 "2019-02-24T00:22:25Z")

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funny game. You can improve it and make a really good arcade game .  
But there’s no “hit” button ? only colliding ?

Check my game im working on. Today, i implemented ragdoll code. But its lot of work to do each time

> [@My 3D adventure fighting game](https://blenderartists.org/t/my-3d-adventure-fighting-game/1146322):
>
> hi guys, Im working on a game similar to Oni (from bungie) . For the moment, im able to contain the number of logic bricks in a very few and also my python works with very few “if” and no loops smile what have done so far : dynamic camera commands adaptative combat system and animations (thats much more work than coding actually …) shoot with cursor ragdoll i will publish a little video in a couple of weeks (coz im really busy right now with my job and have to put the whole stuff together…

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