Fantastic indeed
I see thereâs planned support for linked Collections. is there already support for Collections in a scene?
If so, how do they translate to a Maya Scene? Will they become Maya Groups?
Thanks! Yes, collections are supported, though there are some problems with them at the moment due to the fact that there could be multiple collections particular object might be in. And the other problem is that there isnât 1 to 1 relation to the maya groups, meaning that collections donât have transforms.
So, right now I treat them as maya groups, but ignore transforms. I might add a solution where empty can be treated like group origin.
And I didnât decide yet what to do with objects being in different collections at the same timeâŚ
At the moment I advise to just donât link objects to multiple collections.
If you have any ideas, please let me know.
I say it now, and I said it before on this forum, but the way Collections work and are interwoven with layers and visibility/rendering isnât my favorite solution. And it shows it immediately with your addon.
I think you should treat Collections as being Groups in Maya, and be clear about a âone Collection for a objectâ rule. People who are going to use this will understand just fine.
Our workflow is to âgroupâ anything under a Empty anyway, and that hierarchy can be added into a Collection for scene organization or linking later.
Thereâs even a command for it in the âExtra Objectsâ addon that comes with Blender.
Moving data between applications is always hard, and Blender has some âodditiesâ that will not work great with the other 3d applications out there.
I fixed the issue, it was due to a few changes in the blender API which prevented addon properties from being initialized. Just update your addon to version 1.1.0 and it should work.Reply here if you have any feedback/suggestions. Thanks and sorry for late reply!