The water is created using an ocean modifier. I was wondering how you could create the effect of water washing over the beach. I don’t mind what method it is, as long as it’s not a fluid simulation. If you know a way how to let me know. Thanks
As you know, the dynamics of water coming up onto a beach are different that the dynamics of water in the open ocean. If you don’t want to use a simulation, I’d suggest you get a bunch of photo references of “breaker waves at beach” and sculpt the water surface. You’ll also need a way to add the foam, which might either be textures or particles.