Beach waves with SPH (fluid particles)

If I remember , 3dsmax cannot load particles has pc2 but XSI yes. So I load the pc2 in XSI and make a “send to max” where XSI convert ICE Tree particles in Pflow particles ( xml with mc files ). But probably you can find a better way to do it without pass by XSI for sure.

I think a mesher coming soon in Blender.