Beard not moving at bottom

So, I have been using iClone to make and set my animation then import into Blender. It has been fairly flawless and I do this as I like the Blender renders better. Since I create my scenes, props and so on in blender, I do not have to re-texture for export then 90% of the time still have to tweak the imported textures into iClone. Just faster this way, except the render… iClone renders very fast in comparison.

Anyway, I have noticed on this last animation I am not getting full movement on the beard. I imported the physics of the character and most things are flowing well. But for some reason the bottom of the beard seems to be glues to the body.

Anyone know what causes this or how to fix it?

Blender Render

iClone Render (same animation, moving beard here.) iClone file also 24meg rendered, 21meg after editing… trimmed to just under 5 meg.

Thanks.

How is the beard built? Is it made from textured planes? Is it rigged to an armature? Or is it made from curves, or particles?

This information would help guide an answer.

It looks like the beard might be rigged to an armature, but the weights or influence of the bone isn’t reaching the tip of the beard.

Honestly, I have no idea. Part of a beard pack in Character Creator. I think since the pose was set in iClone and the beard crossed into the mesh of the chest… when it importing into blender, blender assumed it was part of the chest mesh.

I adjusted the animation in iClone and exported the adjustments. This took care of the issue. However it does change the shot a bit. I need to learn to animate in Blender.

Can you tell us how exactly you fixrd the issue
I’m having the exact problem and don’t know how to fix ot