Bearded Guy (Blender Sculpt-dev branch)

I created this bearded dude in Blender’s Sculpt-Dev, which is a practically clean sculpt in dyntopo + hand-painted vertex col layers. I am not trying to be any great at realism, I would rather consider it a sketch / exercise / fun with the functions of the Blender version, but it probably does not look tragic :slightly_smiling_face:
The eyes are pure procedural.
Rendered in EEVEE
Light voronoi and noise on the skin.
vertex col layers:
base col + cavity
“multiply” layer (darker parts of the face)
roughness
SSS
voro mask