bec de passereau

Hi all

i will try to create a Bascinet Pig Face (knight’s helmet) and maybe all the armor :

here my reference :

http://www.ima-usa.com/images/thumbs/WH1000.jpghttp://www.ima-usa.com/images/thumbs/WH1000-6.jpghttp://www.ima-usa.com/images/thumbs/WH1000-2.jpghttp://www.ima-usa.com/images/thumbs/WH1000-3.jpghttp://www.ima-usa.com/images/thumbs/WH1000-5.jpg

and the entire French armor :

http://www.armae.com/Photos/armor/122PSAP102.jpghttp://www.armae.com/Photos/armor/122PDAP102.jpg

today work :

http://img517.imageshack.us/img517/6440/bascinet1tz7.jpg

Nice work :slight_smile:

i add details and test a bump

http://img255.imageshack.us/img255/6180/testwg5.jpg

like the bump map but i prefer a clean smooth helmet:p

keep up the good work waiting for updates:yes:

Nice work so far, but inverting the bump map should give better results, this one looks like elephant skin.

++
Serialsiner

or may be using your bump as a diffuse (and the bump should be reversed) for thin details it often enought

update more details

http://img296.imageshack.us/img296/4491/testbecgc5.jpg

I have a problem for the holes, an alpha texture needs high resolution for circle, so it’s not the best solution i think, so i try the intersection with a cylinder, but it’s imperfect …

http://img520.imageshack.us/img520/9509/pbbecpb3.png

i can’t modelise all the hole one by one, vertex by vertex, too long :frowning:

update : i use alpha texture for holes, i begin the armor (plastron)

http://img408.imageshack.us/img408/3246/armuretm2.jpg

cool, nice job

update :

http://img253.imageshack.us/img253/3663/armuresuitegp2.jpg

Nice, I like the shader, Would be interesting to see what environment you put it in, a field or maybe a museum?

i use the material on this site :

http://www.freewebs.com/blendermats/

update foot and leg :

http://img504.imageshack.us/img504/4663/footarmuresc0.jpg

i hope the hand modeling will be easy :s

update gauntlets :

http://img151.imageshack.us/img151/3559/armuremainto1.jpg

now i can make the clothing under the armour

update :

http://img505.imageshack.us/img505/2274/armurepreskfz2.jpg

now i can make the mail :smiley: (and the gold decoration)

update :

http://img224.imageshack.us/img224/8964/armuresuitelandrr4.jpg

there are some artefac on the helmet :mad:

update i make the head :

http://img353.imageshack.us/img353/3922/armuretetepngfb7.jpg

i have a problem with the hole of the helmet, the raytrace light is stopped by the alpha texture :ba:

next steps : make the armature,the shape key for the head, and some weapon ( pollaxe, sword …)

try to turn on trashad in the shaders panel to solve the stopped light problem.
Shiny work btw :slight_smile:

thx that was that !

update, i correct the plastron and make the armature

http://img260.imageshack.us/img260/3678/armurescene1ha5.png

mmmmh i forget to parent an object to armature :frowning: :frowning: :frowning: