For this project I wanted to reproduce photos as closely as possible.
I’ve learned about cloth simulations and tried new cloth brush. It took many hours, but I’m quite pleased with the results.
Reference photos by Ema Peter can be found here, here and here.
Thank you! Yes, it is Cycles.
World is just a white background. There is a huge area light outside 20x24m and 6000W. I’ve also added portals for windows.
Amazing work! I have to ask you about your hair setups for that sheep fur on the chair (I’ve been using turbulence force field for that but yours looks so much better). Would you mind sharing the node tree for the material too?
Also, are those loose threads on the carpet and blanket hair particle systems as well? How’d you make them look so organic?
Yes, those are particles as well. Combed in Particle Edit (Comb, Length, Add). I think they look good because I tried to reproduce them from reference. Here I described how carpet’s loose threads are done.
Thanks. Iv’e learned something new today! I understand portals now. It’s interesting, via portals you emulate incoming light as well as the massive areal light outside the house.
But what are these 4 vertical panels outside the window? I would assume they block some light or diffuse it.
I’ve also red that portals allow to reduce noise dramatically. But how does it effect sampling from your experience? Maybe sampling can be reduced after all.
I’ve learned the concept of portals before making my first interior, so I’ve just assumed this is how it should be done. Never actually tried to render without them. You question makes me wonder if I’m doing it correctly… Definitely some more research is needed here. Thanks for asking.
Thanks. I think as long as it works for you probably shouldn’t be paying much attention to it :). I also wonder if you chosen world output to be fed by White Background node because it’s winter scene outside or you practice this technique on a regular basis?