Bedroom visualization made in Blender 3D, still images rendered with Cycles, animation in Eevee.
Tried to match the lighting from Cycles and Eevee but struggled on that, will keep trying on new scenes. Materials with procedural textures look a lot different, I also need to avoid or bake texture maps next time.
I was unable to get a satistatory result without a the denoiser in this scene. Even cranking up the samples by 4x it feels that the noise levels remains the same, especially with this light being scattered through the curtain. But rendering with denoiser enabled, saving the noisy image as a render pass and mixing them improved the results, still.