The project was done in Blender 2.93.5
3000 Samples
Compositor Denoiser
I continue to improve my skills in creating realistic interior rendering in Blender
If you have any advice or comments, write - I will be happy to discuss.
Hi, thanks, I really appreciate it.
As for the samples, I noticed that when there is little light in the room, a lot of noise is obtained. Therefore, in order to remove this noise, so that the textures are less blurred during denoise, I try to use more samples.
On average, it took 1h20min-1h40min for each angle in the bedroom, and no more than 50min in the wardrobe. How many samples do you usually use in your works?
amazing! Thanks for sharing that information with me, I usually give a maximum of 1024 samples, and in the light paths option I use all the values in 64
It helps a lot to the quality of the lighting of the scene and the definition of the objects, perhaps with a little less samples and playing with light paths you achieve something similar and in less time