I’m working on a bedroom scene. All of the models and textures are Steohawk originals, but unfortunately, so is the lighting. It sucks photons. :eek:
I’m using Yafray with GI. I’ve got a fan light that emits at 1, and “attached” to it are 3 area lights that point in different directions, each parallel to the floor. Each light has a power of 10, and the radii are adjusted to extend just beyond the walls. Other than that, the lights use default settings.
I’ve attached 2 pictures. The first is a render at 640x480 with no OSA. It’s a lot darker than I want, and the light is a bit “cloudy”. Also, notice how the green carpet doesn’t merely reflect a little bit of green on the wall. It completely turned the white fan blades green! The same goes for the purple sheets, which made the walls a bit purple.
The second picture is of the Blender window. It shows top and side wireframe views of my scene, with the three area lights selected. It also shows my render settings.
Thanks in advance,
Steohawk.