@harleynut97 Thanks for your comment
@BATMOOSE Thanks for your comment,I am sharing this information
@peter18 Thanks for your comment,I am sharing this information
@Love 3D Thanks
@nearleyg Thanks for your comment,but I still prefer my version… Even if it is not correct I think she sell better the product
Thanks for your comment
- First of all where are you rendering CPU or GPU ?
R: I’m using GPU
- What we see in your folio is the final resolution? (I’m trying to estimate how much time is needed for a “Print quality render” that is quite often a clients demand).
R: The final resolution it is 1177 x 955,
- In you previous post you were using a technique that included AO, low clamp values and no secondary bounces, and you improve the low range / contrast image with exposure / gamma / white balance tweeks ?
But isn’t this like working with just Direct light and Ambient occlusion, aren’t you killing too much of the GI in order to reduce noise (and improve render times) that comes naturally with cycles.
Of course you can still spot some noise specially in white / light areas but it’s tore-able at least for my taste.
R: this project I used the same techniques,I will share the information