An exercise to improve skills in achieving realism.
Done in Blender, rendered in Cycles, postproduction in GIMP.
Any feedback appreciated :).
the style is nice, the fabric really looks sift to the touch.
only thing id say that i dont think works is the fluid. it looks to solid where its falling, like red clay, if it had more transparency i think it would look more like fluid.
but the rest is great, awesome style, good work on the plant, good composition, and the painting of the rough sea is a great touch.
thumbs up from me.
Thank you for your feedback:) You’re right, a friend of mine told me the same thing. Maybe I’ll try to rerender this with lower IQR for this fluid, but this one rendered 8 hours on my very old computer, so I’m afraid the next time it’ll explode :).