I have notaced lately that we have had a flood of questions about interface changes between blender 2.37a and blender 2.40
I will try to adress some of the most common questions here, for anything else, or a more detailed example go here:
Where did subsurf go?
Blender recently implamented a beutiful feature called the modifier stack. The modifier stack is a new way of handling things that modify the mesh in some way. Some of the things that are now in the modifier stack are:
There are several other things that fall under mesh modifiers. How you get to the mesh modifiers section is by going to the Editing Buttons (F9) and under the Modifiers tab, you click Add Modifier, and select the modifier you want to use. When you click the “Apply” button in the modifier it is the same as Make Real. More information on Mesh Modifiers can be found here:
Where did the Particles go?
In order to keep things a little better organized, the Object Buttons (F7) have been split into two sections, one is called Object Buttons, and it contains the “Anim Settings” “Draw” and “Constraints” tabs. The other section is called the Physics Buttons, and it contains tabs for softbodies, particles, deflection, and fluid simulation.
Feel free to add a question that you see occouring often due to the version switch, and please provide the answer.
Note: Would one of the mods please sticky this![/b]