beginner in blender

hey,

I’m a beginner in blender, I did all the tutorials, helped me a lot, and I made my first animation, so you could say I’m proud of myself, knowing that I’m not a 3d-specialist.
But there is one problem, my animation goes way to fast, and I don’t have a clue how to correct that. Another problem is that I don’t know how to save just the animation, kind of a problem. So it would great if anyone knows how to fix this, it’s probably to easy to be true, but I just can’t figure it out :confused:

thanks
Dorothy

normally your animation will be played with 25 fps (frames per second), so for every second in you animation you need 25 frames in blender.
If you animation goes to fast try to use more frames.
Or lower the fps rate but if it goes below 22 fps you animation won’t play smoothly.
you can save the animation if youre clicking on the ANIM button (in the f10 menu) but first choose a file type under Format (AVI, ffmpeg…) and specify an output directory under Output.
I think that would be all

thanks!!
I will try it out

If you animation goes to fast try to use more frames.
Or lower the fps rate but if it goes below 22 fps you animation won’t play smoothly.

I don’t mean to disagree with this, but I don’t know if this is the best solution for what you want to do. Usually the frames per second rate is something which you will need to fix one way or another for more technical media reasons. Generally you probably want to keep that at one of the defaults, say 25 fps, and not mess around with it much, unless you have to.

You’re better off controlling your motion with IPOs and keys directly. If you select the thing you’re animating (I don’t know whether it’s an object or an armature or what, but this makes a difference), and open up an IPO Editor window, you will see a bunch of IPO curves (if you don’t see them, then look in the dropdown and change the IPO type you’re looking for). Those curves represent the values that are changing over time with your animation. You’ve keyed certain values, and Blender has filled in the rest with curves (okay, maybe you know all this, but if not, you will need to). You can edit these curves directly, but don’t do that yet. Instead, hit the KKEY (k) and you will go into key view mode. You should see a bunch of vertical yellow lines. Those lines represent the keyframes in your animation, that is, the points in time that you keyed values into Blender. You can edit these by selecting them and moving them with GKEY, (note what happens to the IPO curves as you move them). You can also select them all and scale them with the SKEY.

To slow down your animation, put your animation on frame one, so that the vertical green line is on frame one in that key view IPO Editor, then select all the keys with AKEY and scale up with SKEY. This will scale all the keys up and away from the green line, resulting in a more spread out set of keys, which means slower movement. Note that your final frame will now be later than it was before, so you’ll want to change the endframe of your animation in the timeline.

yes that would be the best way!