New to blender, but a veteran of a number of other (much more expensive) 3D packages. Still figuring out the proper terminology and workflow…
I have a complex model. I have an image I want to apply as a displacement to part of it. So far no problem, I just assign the displacement to a vertex group and I’m off.
Now I want to feather the edges of the displacement, giving it a smooth transition into the non-displaced area. And I’m stumped. Is there a way to layer a mask onto the displacement material or apply a weight map to it or something? Or is there another way that I’m not thinking of?
(Note that applying the feathering to the image its self isn’t an option since it will be animated separately from the mask.)