I’m trying to model some tables and it’s pretty amazing how many questions I have from something seemingly so simple So I’m hoping to go through piece by piece and address my (presuming very basic) modelling queries.
Here is the table I am trying to model, and I downloaded the dimension sheet to use as a reference image in blender:
I’ll start with the crossbar, a very simple cylinder, which I achieved by adding a cylinder mesh and then rotating and scaling as necessary.
I’ve seen different tutorials do different things for scaling and rotating – some go into edit mode and then rotate/scale the mesh, others just do it in object mode and then emphasise the need to “Apply scale/rotation” or else things can get a bit funky. So my question is does it really matter which option? At the end of the day they’re the same thing, right?
I know that in terms of realism I don’t necessarily want hard edges and faceted surfaces, and I’ve seen a number of ways to improve the model so just double checking if there’s any general rules as to when/why one might be better. The first method is to inset the end faces and then create loop cuts and then “Shade Smooth” so that the hard edge is rounded.
But I’ve also been seeing a lot of people just use the Bevel modifier instead, which, as far as I can tell, is essentially doing the same thing – I just need to make sure to adjust the modifier to only bevel specific edges. Is there any danger in getting into the habit of always using one of these methods or do they both have a time and place?
- Finally, does it matter at all that the entire length of the cross bar is one face? Given that it’s all one material I feel like in this instance having it as one face is actually preferable and makes the model more manageable, but I know other people have recommended adding in extra loop cuts to divide the mesh into smaller parts:
I can only assume that the reason for dividing is because they may be planning on adjusting the geometry in future and need a little more fine control over the shape of the mesh? Or is there some other reason for dividing the mesh up?
Many thanks, sorry for so many words for such basic questions!