I’m new to Blender and enjoying it so far. I’ve read through some tutorials and already made some interesting things. I have some questions regarding exporting files.
My goal is to export models and use them in a C++/OpenGL application. I’d write the importer in my application myself so I don’t want something overcomplicated. I just need a simple header, with the list of vertex and texture coords of triangles (normals are not needed), and that’s all.
After trying some imports around, I think that the obj is well adapted to my needs, am I right? Also, there is several obj: wavefront, videoscape, videoscape with vertex colors, which one should I use?
So what format should I use? And where can I find specs for it?
Thanks in advance for any hint.