(beginner question) Bake animation from control to deformer bones

Hi, i want to export my animations to the UDK but I don’t want to export the controller bones , just the deformer ones. How can I “bake” the animation done to the deformer bones so I can just leave out the controller bones?

well, in action window, select the bones you want to bake, and press spacebar and “bake action”. you have the option to bake only selected, to clear the constraints…


woah very appreaciated, I didn’t even guess blender had a complete tool for such tasks, thanks!