I’m a new modeler. I’ve box-modeled this cello and I’m wondering how to make it curvier - more like a real cello than something with obvious polygons. I accept that anything I do will be much less than perfect, as this is my first attempt to do this from scratch.
I tried subdividing the object with a modifier, but that added a lot of complexity to the areas that don’t need it. I tried subdividing only the outer “border” of the instrument, but then I end up with more polygons but groups of polygons are still at sharp angles to each other. I can start to correct for that by enabling proportional edit and pushing/pulling verts, but that’s going to be at least a couple of hours of work because I’m not good at it yet. I wouldn’t mind this if I thought that the results would be reasonably uniform and decent-looking, but I’m not sure of that at all. I tried just viewing the model as “Smooth” rather than “Flat”, but it looks like a lump of wet clay if I do that. “Edge Split” fixes that, but it seems to separate vertices so that I wind up with lots and lots of duplicates.
Any advice appreciated - I’m hoping that I don’t have to start over because this took me a while, but live and learn I suppose.