Hi,
I downloaded a 3DS model and then imported it in the Blender.
The download also came with Material Map which I want to apply to the object.
So I split my view, made one of the view as UV/Image Editor.
But instead of seeing a unwrapped version of the object, I see the rendered object in this view.
Ok,
After I add the image map image into this view, I can see the unwrapped view.
I dont know how but it worked.
But now I am facing another issue.
If you open the 3D omdel, its a model of a pair of jeans.
Somehow, I am not able to mark the seams properly to generate proper flat pieces of the jeans.
Is the model OK? or I need to modify the model to make it “seamable”.
Somehow, I am not able to mark the seams properly to generate proper flat pieces of the jeans.
What do you exactly mean not able to mark seams. You cannot select edges ? Cannot mark as a seam ? Don’t know where to place seams ? etc etc
Why do you want to mark seams anyway since the object is already UV unwrapped.
Hi,
Thanks for your reply.
I was marking seams so that I can properly apply the image map to the object.
I will see if I can apply the material with the existing unwrapping.
Hi,
Thanks for your reply.
I was marking seams so that I can properly apply the image map to the object.
I will see if I can apply the material with the existing unwrapping.