Beginner Question

Hi,

I am trying to get an object to move according to a set (keyframed) straight path, but then after that, i want it to decelerate slowly to a stop, rather than just stop where i last keyframed.

Is there a way for an object to follow a set path and then after the last keyframe, continue according to physics?

If you mean using Rigid Bodies, keyframe the Rigid Body / Animated tickbox to be active when you run the animation but to be deactivated as the animation ends