Hi everyone, what’s up, I’m new here , I like to do pixelart and digitalart, and now I’m into 3D art too, I’ve been learning 3D on both blender and unreal engine, I have many questions about it that I will be asking here
First I wanted to ask about something I keep getting stuck with
If I keep my model as many objects and the textures as multiple images, when exporting it into unreal engine, it comes as multiple pieces, I discovered I can drag it together and it comes together, but later it’s hard to make order of it, having to select everything to move it, and the content layer folders becomes confusing, also the textures aren’t imported properly most of the time, sometimes they are and sometimes not, only fix I found was to manually set the materials on unreal, and it’s really impractical so I think I’m doing something wrong
Another example, I also tried to join all the model objects together, but a lot of times the uv maps and textures gets messed up. So I learn how to bake textures, so I bake them and join the model as a single one, it was easier to export the models and textures to unreal, but harder to make all the baking process. but if I wanted to edit it, I had to use the non baked model, edit it, and having to rebake it and rejoin it again. The models I downloaded from 3d sites seems to be a single object with baked textures like this, so I’m not sure if this is the correct way to do it, or if I should avoid this steps and just keep everything as multiple objects or joining without baking, or maybe there’s another method I’m missing.
Also, my main concern in 3D is performance, since I have a low-mid end pc, so I can’t afford high graphics or too much memory use, so I wonder if the single objects and baked textures helps with it, or if it’s okay to use the models as multiple parts and textures? I can’t decide, I can see both good and bad points for both methods
I couldn’t find an answer about all this anywhere, someone that knows about it can please advice me?