Here is a tutorial that I produced for a class I was taking. Its pretty basic since I am new to blender myself. I posted about it in the WIP forum, but prehaps it would be better to place the link here. Please disregard the extra stuff included in this tutorial; It was added to meet the class requirements. I’d really like some C&C since it was my first tutorial.
Here is the link:
I think it’s a good idea to give new BlenderArtists as much information as possible about navigating Blender’s interface. Knowing what to ignore is as important as knowing what to look for.
But, in your tutorial, the screen captures are so small, people will have to open them anyway, so they will be flipping back and forth from the text to the screen to see what’s going on.
Here’s my suggestion:
Arrange the “action” so you’ve always got a space on the upper left and paste the text there (be consistent, so readers always know where to look when they go to the next screen). Show the whole Blender screen, top to bottom, to help readers orient themselves, but cut out parts where nothing in particular is happening. You could also overlay circles or arrows to point out particular buttons on the panels.
Slightly off topic: In the 3D window header, you can close the “View Select Mesh” menu by clicking on that little triangle to the left, and you can also close the GSR widget so you can see all the buttons off to the right without stretching the window so much. Another trick I sometimes use is to jump to full screen (Ctrl-Downarrow) in a 3D window to stretch the header all the way across the screen.
I will certanly book mark this one well done.