Hi,
I’m sure this is something simple but can’t figure it out. I am trying to draw a basic ‘C’ shape in Blender 3.0 but when I apply the subdivision modifier, it fills the center part of my C. How can I stop this from happening?
Thanks
Hi,
I’m sure this is something simple but can’t figure it out. I am trying to draw a basic ‘C’ shape in Blender 3.0 but when I apply the subdivision modifier, it fills the center part of my C. How can I stop this from happening?
Thanks
A mesh is made up of polygons that consist of:
Tris : faces with 3 vertices
Quads : faces with 4 Vertices
Ngons : faces with 5 or more Vertices.
What you have there is a mesh with a lot of vertices but consists of only one giant Ngon so basically one face.
What you want to do is this:
Thank you so much. I thought that was the case regarding the quads, so I previously selected them in 4’s and hit F to create a shape that looked the same as you have in your image but it didn’t fix the issue! So assumed it wasn’t that… Anyway I tried what you said and it worked perfectly, thank you for taking the time to reply, it’s really appreciated.
You’re welcome.