Pretty noobish to Blender still. I’m working on my modeling / topology skills with a scene I’m making, and in my research how others would model something like a macbook pro I was curious if anyone more experienced had thoughts on this question I have.
(I don’t know if links are allowed but if you can search for Macbook pro in sketchfab, I’m directly referencing one of the $9.99 premium models. I’ve attached a screengrab as well)
It’s clearly a hero model with lots of attention to detail, and there are many quads on the flattest parts as a result of the precise radiusing of corners, openings, and port cutouts machined into the laptop body elsewhere. I understand that to get that detail results in lots of extra edges and quads flowing around the flat surface of the laptop, and this model seems to do a good enough job of spacing out those quads/edges. But it does feel still like there’s many that are unnecessary and just inflating the file size.
Is this a normal workflow and expected outcome for modeling something like a machined product like this? I see there are a number of poles which also seem necessary and placed well enough to allow for smooth openings around those cutouts.