This is my first post to these forums.
I want to design a game character for a game that I am developing. I am new at 3d modeling and I have a few questions before I get too far.
- I want my character to have interchangeable attributes. Such that each character can have a different skin colour, clothes, equipment and hair. How do I achieve this? I assume that I must make each item individually and ‘stick’ them together before animating (I’m hoping and am sure that I don’t have to make a model for each combination of items! lol)
- What is the best way to design a mesh so that it allows for ease of animation? I know about quads but maybe there are a few other hints. And also following on from before, do I need to create a skeleton to stick things to? if so, how?
- How detailed should I make the mesh? I want to be able to render quite a few characters on the screen and the environment at once without killing modest computers. How many verts can a modest computer handle?
BTW so far I have half a bald head and neck. Any help appreciated.