Hi there, i’m a beginner in the blender world. I’m trying to render out with Luxrender v 0.6 rc6 a simple scene with a glass pyramid, a sun, a glossy plane and a glossy cube.
I’ve set the materials on luxrender and i’ve used the environment sunsky for lighting by the sun. I’m using the “0 - direct lighting” preset for render. What i got is a grain-full image result… really bad.
I know it’s even a stupid mistake, but i’m a beginner and i can’t find some tutorials explaining what to do in render situation with Luxrender or Yafaray or the internal engine of blender…
Other question: i’ve rendered yet a good animation of a speceship with the internal engine of blender an it seems real good but when i import it in After Effct everything becomes very pixelate… maybe you can help me.
Ops, i’ve forgot: windows vista32 (pentium4…), blender 2.49a, python 2.6.2, luxrender v.0.6 rc6
Thanks a lot guys, hope that you can give some links or explainings.