and for the purposes of fairness please test the time for a render using
2.26 (get it if you don’t already)
windows (unless you only have linux then do it on that)
and NOT THROUGH A COMAND LINE RENDER (e.g. BFR2)
just do it through the normal blender interface
after it is downloaded rename the file .blend, and open it up in 2.26 then PRESS THE ANIMATE BUTTON AND NOTHING ELSE, don’t change the settings at all. and don’t attempt to go into the 3d window unless you want to wait a long time.
now after the render come here and tell us what time you got.
also you can go try render it in 2.23 with linux and a comand line renderer to see how fast your computer really can be.
Win 98 SE
Ati Xpert 2000 32meg
256meg pc 133 sdram
Celeron 1.3ghz w/256kb cache
This render took quite a bit of time writing to my hdd but I think that’s because I have an old 5400 rpm Hard to say I might try again later with a faster HDD and a bit more ram to see if it really makes that much of a difference.
There seems to be some caching or something going on, progressive renders get faster and faster. I started out at 1:02 and after two re-renders was down to 29.52 on:
Athlon XP1800+
Geforece4200TI 128MB
512 MB PCI2100 RAM
win2k.
–edit–
Under RedHat 9 this thing renders in 50 s flat.
It used 494Mb at peak, so I was into swap.
I’d like to see some interface benchmarking, ie how many polygons can you have before blender becomes unusable?
and then under the movies it is Explosion.avi or somthing.
but that has the space ship in it as well, i did it ages ago and it was my first real project for blender. (that and all the rest of the space animations that is)
@ce wrote:
I renderred it on blender 2.26
Windows XP proffesional
2.4 gig Pentium 4
512 mb RIMM
Geforce 4 TI 4600
render took : 37.47 seconds
what MOBO are you using, is it an ASUS P4PE at all???
and what kind of xp settings do you have that optimise performance???
i am on WinXP home version and havn’t really changed the default microsoft settings. (except the obvious)
ok i have been downloading mandrake 9.1 all night, coz the install cds i was given months ago were burnned to fast and files were corrupt.
start the download (right clip: save file as) then it will ask you to put a name for the file (benchmal_blend I think) just replce the _ by a dot (so the name is benchmark.blend) then open it
For the interfase, who knows…it would bring your graphics card/CPU to a crawl long before Blender crashes. For rendering, 2-3 million is what does it for me, crash on render.
As for the benchmark…I tried to run in while I had my normal umpteen things running in the BG (Apache, mySQL, an FTP server, MojoWorld rendering, MSWord, MediaPlayer, IE, etc.) but it wanted too much RAM so I closed it. Maby I’ll try it later when I don’t have so much stuff running.