It seems that the new graphics cards have not gained that much power when it comes to pure polygon and texture drawing speed. The new models have better effect processors and speed for them, but the pure strength for great amounts of polygons hasn’t increased in the same ratio. Actually, I haven’t even found any info about how many polygons an nvidia 8800 series card can display. But for a game such as Flight Sim X, most of the last gens best cards were in 1fps range from this gen’s best cards, which isn’t a lot at all (LINK). So, let’s test it with Blender, just for fun.
Here is a blend file. The test is supposed to be ran in solid mode.
Run the benchmark and tell what you get. Top menu: Help > System > Benchmark > Draw.
I got 0.686 s/op 1.46 ops/s 8 iterations
Actually I am not sure what this really measures. But I figure the “draw” should be what the graphics card does. I’d like to see some 8800 series benchmarks.
Anyway, if it’s of any relevance, my system is a Amd64 3500+ with 1.5GB ram and 6600GT 128mb AGP running windows 2000.
Will run some benchmarks on mine when I get home using my 8800gts in Vista, XP and Ubuntu 64. I have run this test on a different blend file and the 8800gts is indeed much faster than the older generation cards.
Did you do it in “solid mode”? Because ZanQdo told me the shaded mode is software rendered, so I changed it to solid mode. Thanks anyway. That’d be a setup I would upgrade to, except that I can’t get a 7900 GS 512mb passive cooled anywhere.
Well, I doubt it’s useless information if you use it in solid view, it does tell something about the speed. Also, you told most of this to me on #blenderchat already but I guess the others deserve to know as well.
Nope I did it in shaded mode, just left it the way I opened to file. But it looks like there’s no real way to interpret these stats into a meaningful and easy to understand benchmark, unless someoen can explain what each of the terms actually means.
I know that with the Geforce 8X00 series of cards, I must open Blender and then Minimize it and maximize it a few times before I benchmark my draw speed. It has something to do with the OpenGL driver for the card. Once I do that, the draw speed improves quite a bit.