It seems that the new graphics cards have not gained that much power when it comes to pure polygon and texture drawing speed. The new models have better effect processors and speed for them, but the pure strength for great amounts of polygons hasn’t increased in the same ratio. Actually, I haven’t even found any info about how many polygons an nvidia 8800 series card can display. But for a game such as Flight Sim X, most of the last gens best cards were in 1fps range from this gen’s best cards, which isn’t a lot at all (LINK). So, let’s test it with Blender, just for fun.
Here is a blend file. The test is supposed to be ran in solid mode.
Run the benchmark and tell what you get. Top menu: Help > System > Benchmark > Draw.
I got 0.686 s/op 1.46 ops/s 8 iterations
Actually I am not sure what this really measures. But I figure the “draw” should be what the graphics card does. I’d like to see some 8800 series benchmarks.
Anyway, if it’s of any relevance, my system is a Amd64 3500+ with 1.5GB ram and 6600GT 128mb AGP running windows 2000.