I would really appreciate if someone helps me how to figure this one out.
I have a cylinder bar, and I can make it move around some coordinates (code below) … however I would like the bar to bend while moving … meaning the corner vertices should not move and stay fixed, while center vertices should move … thus looking like bar is bent, where its corners are fixed.
Can anyone please help me in this regard ? …
import bpy bpy.ops.mesh.primitive_cylinder_add(vertices=12, radius=0.01, depth=6, location=posd) obj3 = bpy.context.active_object pos = [(float(dx), float(dy)] # coordinates saved as array in pos and pos frame_num = 0 for pos in pos: bpy.context.scene.frame_set(frame_num) bpy.context.scene.objects.active = obj3 obj3.select = True bpy.context.active_object.location = (1000*pos,1000*pos,0) bpy.ops.anim.keyframe_insert(type='Location', confirm_success=True) frame_num += 1