Hi I’m an architecture student getting to know Blender and loving the crap out of it.
I have a question about something a little bit complicated to model and I’m wondering if it is possible.
With NURB and Bezier curves one can extrude a shape along them as in extruding along a path.
And with NURB surfaces(or even subsurfed surfaces) one can pull on a control vertice and affect the surrounding surface.
What I would like to do is model a curvy pipeframe surface of curves(Bezier or NURBS) in which each curve has a circle extruded along it. In this way I can model a framework of bendable pipes described by spline curves. I can make this now by simply making tons of NURBS curves with circles extruded on them and then carefully moving them so that they intersect.
But I would like to be able to grab a control vertice and affect an area of the framework. It would also be helpful if I could get the computer to make them intersect without me having to switch through several view matching them with one vertice at a time. If I could theoretically just extrude a circle along a splined mesh, along every spline.
Is that possible?
Is there some tricky way of linking a whole bunch of objects together that I am not considering? Or using other objects to control them, like a lattice?
If you’re still not clear on what I am trying to make then imagine modeling a net made out of rope. How can you model a big fishing net made out of rope that you can push and pull like a subsurfed surface?