You don’t want to uuse uv mapping, this is where sticky textures can be of use. Here’s how: First load the image in the 3D view port as a background image. Go to front view, numpad 1, and set the camera to this view Ctrl + Alt + numpad 0). Add a bezier curve and trace her outline. When finished , close the curve with C key. Tab back into object mode and convert the curve to a mesh with Alt + C key. Add a new material to the mesh and switch to the texture buttons (F 6). Load the photo as an image texture. Switch to edit buttons (F9) and click on the “Make” button next to the word sticky. Go back to the material buttons. On the “Map Input” tab click “Sticky”. Be sure that you move the light in your scene to a location between the camera and the mesh before rendering. Now that you have sticky coordinates applied to the mesh you can disttort your mesh and the texture will distort to match.
Edit: It’s easy to manipulate the mesh if you use a lattce.
Now she looks like Hulk Hogan?