In 2.9 we had Shft-W to bend a mesh. What is now in 3.0 the Key replacing that key?
still shift w on my end…
Of course there is also the simple deform modifier (I assume it’s still in 3.0).
Well on the latest release of 3.0 Shift-W brings a pop up menu about UV. So I have used a bezier curve instead and it works even better with more precisions…
Ok I found out why Shift-W did not work as expected. It was an addon named QuickUV checker that I had installed to look at. I did remove it and Shift-w works ok. QuickUV checker does not seems to allow for selecting another key, unless going through the properties and finding another key