Okay, here’s the problem. I’ve got a cylinder, end vertices spun 90 degrees, then extruded. Basically it’s a bent pipe. I’m trying to get an image texture to bend around the corner. The initial portion of the pipe is good, the image in perpendicular to the pipe. At the bend and extension, the image continues to be perpendicular to the first part of the pipe. The attached photo is a good example. Map Input settings are Glob, Flat and .5 X,Y,Z. Map To and Texture Settings are default.
Any help?
Thanks,
Stephen