Bending Image Texture Around Corner

Okay, here’s the problem. I’ve got a cylinder, end vertices spun 90 degrees, then extruded. Basically it’s a bent pipe. I’m trying to get an image texture to bend around the corner. The initial portion of the pipe is good, the image in perpendicular to the pipe. At the bend and extension, the image continues to be perpendicular to the first part of the pipe. The attached photo is a good example. Map Input settings are Glob, Flat and .5 X,Y,Z. Map To and Texture Settings are default.

Any help?

Thanks,
Stephen


UV unwrap your object and apply the texture to its UV coordinates. You will then have full control on how the image is mapped to your object.
A very quick and dirty example:

Attachments


tube.blend (169 KB)

That worked great. Thanks.