I’m trying to duplicate an object and bent it around a curve. So I just put an array, followed by Curve modifier and that’s it, right? Except I’m getting these weird deformations I can’t get rid of and it drives me crazy!
Points of origins of both objects are in the identical place, all transformations are applied (loc,rot,scale).
This is a simple task, I’ve done it hunderd of times in the past, yet it doesn’t behave how I would expect. I’m pulling my hair here. What am I missing?
I’ve tried it in 2.91 and 2.93.5
CurveArray.blend (654.5 KB)