I used to use to do a lot of casual Blender work back in early 2.4 and have recently upgraded to 2.62. I haven’t even used it in a while and the new layout + not using for a while has left me with very limited knowledge.
Anyway my main question for today is how to animate the warping or bending of an object. I know how to use bones/armatures (or at least I did) but I want the top of the object and the bottom to remain in their position and just the middle to warp. So for example I have a can and someone squishes the middle of it: What is the easiest way to do that?
On a side note, anyone have a suggestion for how to animate or simulate confetti? I may as well pop my final question out here too… Again with the can, is there a way to have a light source inside of it streaking out the sides. The best I could get was an area light, but it really just exposed the edges of can rather than actually pushing out streaks of light. Kind of as though there is dust on the outside. In principle this picture seems similar
Thanks for your help, Brendan