Bendy Bones + Contorllers ?

Hello All,

After I followed this wonderful easy to follow tutorial:

I Have A Few Questions:

1. After my Bendy Bone is ready to use with 3 parts like in the tutorial.
How can I create a Controller for each part: Head and Tail ?

  1. Is it possible only with Empties? because I want a specific shape in a specific place.

If somebody will be kind toe explain or even better… show in a short video so it will be easy to follow the steps?

Thanks ahead and sorry about my bad English.

OK so what you do is this:


Create your shape anywhere you like - I used a circle above.

Add a Child Of constraint to the bone at the top - “tail” in my example.

Set the target to the shape - “circle” in my example.

Move/rotate the “circle” and the “tail” bone follows what you do with the “circle” and the bendy bone behaves as it should. :eek:

You may notice that the bone moves when you add the Child Of and set the target- just click the “Set Inverse” button to correct this.

Repeat for the “head” bone.

Cheers, Clock. :eyebrowlift:

PS. Your English was perfectly understandable…

OR you can do it like this if you don’t want the bones to rotate about the centre of your shapes:


Add a Copy Location constraint with “Offset” checked. Note the bone is in Pose Space.

Add a Transform constraint to get the rotation as I have set up above.

Here’s the blend file: bendy-bone.blend (475 KB) with both options.

Cheers, Clock.

Thank you very much!
I used the first method, it was easy to follow thanks to your clear detailed explanation and the screenshots helped as well!

I Have some more rigging questions but I better open a thread since it’s not related to controllers. :slight_smile: