I’m rigging a cartoon character.
I’m using Bendy Bones for the character’s mouth.
In edit mode I set the offsets and easing so the bone matches the mouth shape.
I want to create the handles. How do I do it?
In the other b bones of this rig I switched back and forth between Edit and Pose mode moving the handle little by little until the jump between Edit mode and Pose mode became acceptable.
There has to be another way of setting the handles instead of trial and error.
Can anybody help me?
EDIT: I found out how:
I had my B bone with the required offsets in Edit mode.
I wrote them down on paper and reset them all to the default (All the offsets are 0, Easing is 1)
I created the In and Out handles and aligned them to the bone. (There an Align Bones tool)
Then I set the offsets and easing like before.
That’s it.
Cheers
you do understand that you can make another bone a ‘handle’ for a bone… this way you don’t have to move in and out of pose mode…
you also can assign different shapes to a bone to make it visually not look like a bone any more so it’s easy to recognize as the handle one needs to grab to animate a section of an Armature…
I actually get the same exact ‘jump’ with handles or without…
hummmm… there is a slight jump… Thanks for the find… not sure if it’s enough of a jump to report as a bug or not…
but we might be doing all a favor if do report it… or at least bring it to the attention of the Blender Coders…
Or let me rephrase…
there actually is a slight jump (from edit mode to pose mode) (or more specifically when you Tab out of edit mode) (because in my test it jumps when you Tab out to Object mode also)…
Note… when you use no handles at all…
So it seems to be something specifically about edit mode…
…